Applying the e - n + 2 formula by hand is tedious and error-prone. Fortunately, there are several easier ways to calculate complexity in practice, ranging from counting decision predicates to using an automated tool.
4.1 Counting predicates
If all decisions are binary and there are p binary decision predicates, v(G) = p + 1. A binary decision predicate appears on the control flow graph as a node with exactly two edges flowing out of it. Starting with one and adding the number of such nodes yields the complexity. This formula is a simple consequence of the complexity definition. A straight-line control flow graph, which has exactly one edge flowing out of each node except the module exit node, has complexity one. Each node with two edges out of it adds one to complexity, since the "e" in the e - n + 2 formula is increased by one while the "n" is unchanged. In Figure 4-1, there are three binary decision nodes (1, 2, and 6), so complexity is 4 by direct application of the p + 1 formula. The original e - n + 2 gives the same answer, albeit with a bit more counting, 12 edges - 10 nodes + 2 = 4. Figure 4-2 has two binary decision predicate nodes (1 and 3), so complexity is 3. Since the decisions in Figure 4-2 come from loops, they are represented differently on the control flow graph, but the same counting technique applies.
In addition to counting predicates from the flow graph, it is possible to count them directly from the source code. This often provides the easiest way to measure and control complexity during development, since complexity can be measured even before the module is complete. For most programming language constructs, the construct has a direct mapping to the control flow graph, and hence contributes a fixed amount to complexity. However, constructs that appear similar in different languages may not have identical control flow semantics, so caution is advised. For most constructs, the impact is easy to assess. An "if" statement, "while" statement, and so on are binary decisions, and therefore add one to complexity. Boolean operators add either one or nothing to complexity, depending on whether they have short-circuit evaluation semantics that can lead to conditional execution of side-effects. For example, the C "&&" operator adds one to complexity, as does the Ada "and then" operator, because both are defined to use short-circuit evaluation. The Ada "and" operator, on the other hand, does not add to complexity, because it is defined to use the full-evaluation strategy, and therefore does not generate a decision node in the control flow graph.
4.2 Counting flow graph regions
When the flow graph is planar (no edges cross) and divides the plane into R regions (including the infinite region "outside" the graph), the simplified formula for cyclomatic complexity is just R. This follows from Euler's formula, which states that for planar graphs n - e + R = 2. Re-arranging the terms, R = e - n + 2, which is the definition of cyclomatic complexity. Thus, for a planar flow graph, counting the regions gives a quick visual method for determining complexity. Figure 4-8 shows a planar flow graph with complexity 7, with the regions numbered from 1 to 7 to illustrate this counting technique. Region number 1 is the infinite region, and otherwise the regions are labeled in no particular order.
4.3 Use of automated tools
The most efficient and reliable way to determine complexity is through use of an automated tool. Even calculating by hand the complexity of a single module such as that of Figure 4-9 is a daunting prospect, and such modules often come in large groups. With an automated tool, complexity can be determined for hundreds of modules spanning thousands of lines of code in a matter of minutes. When dealing with existing code, automated complexity calculation and control flow graph generation is an enabling technology. However, automation is not a panacea.
The feedback from an automated tool may come too late for effective development of new software. Once the code for a software module (or file, or subsystem) is finished and processed by automated tools, reworking it to reduce complexity is more costly and error-prone than developing the module with complexity in mind from the outset. Awareness of manual techniques for complexity analysis helps design and build good software, rather than deferring complexity-related issues to a later phase of the life cycle. Automated tools are an effective way to confirm and control complexity, but they work best where at least rough estimates of complexity are used during development. In some cases, such as Ada development, designs can be represented and analyzed in the target programming language.